Extremely editted vid. This shows how to get the Barheim Key in order to get back into Barheim Passage. As you can see, I did a lot of editting, but with logic you should be able to get the idea.
All steps is for the key, not for the best reward.
This vid shows how easy Dark Anima is with Max Luck (255 Luck). Celestial weapons are used of course.
Speed version. Max Agility and strength. Ribbon, Auto-Haste, Auto-Phoenix. It's all about you knowing Dark Anima's attack pattern.
Lifewicks. Another good way to get them is by answering the pesital wrong twice and face a massive army of undeads as your reward. A few Necrophobes would spawn in that situation.
No Spoilers. No Cutscenes. No Strategy. Pure Traveling.
This is earliest point in the game that you can get to Cerobi Steppe. Once you reach Phon Coast, you can get there by Chocobo. You can reach Balfonheim as well and you can use the Gate Crystal to get back.
Continuing from the vid on "How to get to Zodiark," this will show how to complete the rest of the Henne Mines Special Charter Shaft. One of the things that I wanted is Lordly Robes. Showing the best possible to way to spawn the treasure in that place.
However, even though it shows some good pots, I won't show Ensanguined Shield (one-timer) and Judicer's Staff.
The last two items, Snake Skin and Serpent Eye, is shown here. The Tournesol is also going to be made here (the Sunflower). In addition to that, Rod of Faith (The Ultimate Rod in the game), the reward part of the Behemoth King hunt will be added since the gil can be used to buy Tournesol from the Bazaar.
Rod of Faith, regarding it, you can only obtain one in the game.
This is for showing people what the whole Bug is about. It's not really a glitch, but I might as well call it. This takes place in Disc 3 in the North Cave or Cavern. Before the last boss, this is done. Note, the save crystal should be placed there, but other people feel like putting it where the Magic Pots are, do what you like.